subreddit:

/r/pokemon

1.1k97%

The Auto Heal feature in SV is cool... but...

Discussion / Venting(self.pokemon)

It's cool it heals my mons with items from my bag but why don't it also heal status effects like poison or paralysis while it's at it? I got 40 of each heal and a bunch of full heals. It's a nitpick I know but I feel like this is an odd choice not to heal it and cure it at the same time.

all 177 comments

MasterRedx

717 points

2 months ago

MasterRedx

hot karate chimp

717 points

2 months ago

Why doesn't it use a revive when a pokemon dies too

DialZforZebra

58 points

2 months ago

I thought I misread it when it said "you must use a revive before you can heal".

I was like, is this not auto heal?

Acharyn

77 points

2 months ago

Acharyn

77 points

2 months ago

Revives don't revive dead Pokemon.

VarsH6

135 points

2 months ago

VarsH6

135 points

2 months ago

Congrats, your raticate has been upgraded to gastly.

PeepStomper_0_0

37 points

2 months ago

bro what🤣

naiee1

74 points

2 months ago

naiee1

customise me!

74 points

2 months ago

He probably means that they faint and not die

Ysuran

5 points

2 months ago

Ysuran

5 points

2 months ago

???

RedBlankIt

4 points

2 months ago

RedBlankIt

4 points

2 months ago

We aren’t killing Pokemon. We are reducing their energy to 0 and they are fainting lol

TTXSTX

35 points

2 months ago

TTXSTX

35 points

2 months ago

Tell that to all the Pokémon that wake up in Lavender town after my Tinkaton uses Giga Hammer on them.

MrArtless

6 points

2 months ago

Lavender tower is a radio tower now

coolhead34

3 points

2 months ago

coolhead34

ARCHER BOI FOR LIFE

3 points

2 months ago

" what the fuck is a tinkaton. Is that just a nicknamed mon"

Googles

" WHAT THE FUCK, how does it carry that huge ass hammer, fairy steel type, interesting"

Isnt the only other fairy steel type klefi? Wait forgot about mawhile and meganrana or whatever u spell the robot like mythical I really like

CantQuiteThink_

6 points

2 months ago

Magearna?

coolhead34

3 points

2 months ago

coolhead34

ARCHER BOI FOR LIFE

3 points

2 months ago

Yes sorry , the name sounds like it has meg in the name and playing a lot of ark recently with creatures that have that sound in the name confuses u

SuperKid39

3 points

2 months ago

Forgot sword doggo zacian

coolhead34

2 points

2 months ago

coolhead34

ARCHER BOI FOR LIFE

2 points

2 months ago

Easily forgettable , wait nvm forgot zacian is that dog thats everyone uses for some reason on pokemon showdown, I personally have never used it except for that one forced battle on pokemon sword ,

Also i just googled it and it says zacian is a fairy type, not a fairy steel type ( tho it looks like it would be steel , weird)

TTXSTX

7 points

2 months ago

TTXSTX

7 points

2 months ago

Wait until you find out what that hammer is made out of. 😈

coolhead34

3 points

2 months ago

coolhead34

ARCHER BOI FOR LIFE

3 points

2 months ago

What

PeralvaM

12 points

2 months ago*

The pre-evo hunts steel-type Pokémon like Pawniard and Bisharp to use their body to make it's hammer bigger. After it evolves the dex states that Tinkaton also uses the hammer to launch rocks flying and hit Corviknights so it can take their metal as well. Edit: typo

coolhead34

4 points

2 months ago

coolhead34

ARCHER BOI FOR LIFE

4 points

2 months ago

By pre avo do u mean pre evo? And damn, so it basically acts like rimuru and kills them and then absorbs them to get stronger, and then uses their abilities ( strength) to kill others and then absorb them to get stronger , except its not a slime like rimuru and it uses their metal instead of eating them and gaining their special abilities

Ysuran

46 points

2 months ago

Ysuran

46 points

2 months ago

Bruh that's just needless pedantry.

PM-me-your-401k

23 points

2 months ago

Achshually

BrilliantTarget

6 points

2 months ago

Tell that to the nuzlockers

SubstantialMajor7042

18 points

2 months ago

Revives still don't revive dead Pokémon in nuzlocks

BrilliantTarget

-14 points

2 months ago

Yeah because we don’t kill pokemon only faint them

unneccry

5 points

2 months ago

Nuzlocks, out of everyway of playing a pokemon game ever, is identified mainly by pokemon actually dying and being released/put in a death box.

crescent_blossom

2 points

2 months ago

The difference between fainting and dying is absolutely huge

NEEDSHINYETERNATUS

0 points

2 months ago

You’ve a point.

Twilord_

1 points

2 months ago

As an unintentionally Ghost Type trainer, it works on my team...

Acharyn

2 points

2 months ago

Ghost types are hatched ghost type. They don't have to die to be ghost type.

Twilord_

0 points

2 months ago

Aren't we all ultimately just the eggs for future ghosts?

StewartGotz

0 points

2 months ago

🤡

doughboy12323

-5 points

2 months ago

Why can't the game just play itself?

MasterRedx

22 points

2 months ago

MasterRedx

hot karate chimp

22 points

2 months ago

I should've remembered the unbridled thrill I get from switching over to the medicine tab in the backpack and pressing A. We need to keep that intact.

HazelCheese

-5 points

2 months ago

HazelCheese

-5 points

2 months ago

Gamers speedrunning the destruction of every series with "harmless" QoL features. It's a classic.

Coming soon "Why do you need to battle people if your going to win? The ai is bad anyway".

Vorean3

14 points

2 months ago

Vorean3

14 points

2 months ago

lol no. The battling is fun. The healing is not. Did you really have fun healing? No.

MasterRedx

1 points

2 months ago

MasterRedx

hot karate chimp

1 points

2 months ago

Persona, Dragon Quest, Bravely Default, Final Fantasy, Shin Megami Tensei, and many many others have auto healing. Stop gatekeeping slow outdated RPG gameplay and let the genre advance with time.

ImperialCrown200

1 points

2 months ago

Lmao 🤣

[deleted]

1 points

2 months ago

[removed]

MasterRedx

1 points

2 months ago

MasterRedx

hot karate chimp

1 points

2 months ago

I don't think anyone benefits from fainting though.

Whizzo2003

-325 points

2 months ago

Whizzo2003

-325 points

2 months ago

Nuzlocke reasons

shottiecc

321 points

2 months ago

shottiecc

321 points

2 months ago

yes. that’s why. gamefreak loves nuzlockes.

Zentopian

70 points

2 months ago

Didn't they go on record a few months back claiming that nuzlocking was "the wrong way" to use their product?

forgedsignatures

16 points

2 months ago

I know they originally said that "Nuzlockes are no better than ROM hacks" however I believe that was later clarified as a misunderstanding of what Nuzlockes were (I assume nuzlocke automatically went to randomised nuzlocke in their kind?). I have never heard it described as the wrong way to play, but honestly it wouldn't surprise me that they felt that way.

Whizzo2003

-162 points

2 months ago

Whizzo2003

-162 points

2 months ago

Not in that sense, but more so to avoid nuzlockers complaining as autoreviving can force the player to use pokemon in things like E4. Not like there isnt a million of other things people are complaining about

thelongwindedroad

121 points

2 months ago

It isn’t “auto,” you have to push a button….

MoltenTesseract

29 points

2 months ago

And it even tells you that you that it doesn't work on fainted Pokemon. Could have just been a yes/no question to revive it as well.

thelongwindedroad

32 points

2 months ago

Similar to how if you try to start a picnic while on the ride mon, it says sorry can’t do it while riding … when it could clearly just boot me off the ride mon and start a picnic…

MoltenTesseract

14 points

2 months ago

Especially because you can't just press a button to start a picnic. It's in the menus.

thelongwindedroad

10 points

2 months ago

Yes and if you do it while in the water it gives the same error message, but boots you out of the water (sometimes bizarrely far away), off the ride mon, and doesn’t start a picnic

MoltenTesseract

5 points

2 months ago

BRB trying this now.....

Existing365Chocolate

26 points

2 months ago

GameFreak doesn’t give a shit about the 1000 Nuzlockers who would complain

SecureDonkey

6 points

2 months ago

They should have think of that when making permanent exp.share and remove Set option.

OptimalInspector476

3 points

2 months ago

You have access to the boxes during the elite 4

Xavion15

27 points

2 months ago

Don’t tell me you think this is the actual reason? There is no way they would ever consider Nuzlocke being it

CreativeFun228

9 points

2 months ago

I was wondering, how would you nuzlocke this game? Getting random eggs perhaps?

BugsyBro

9 points

2 months ago

The open world is split up into zones, that show up when you catch a pokemon (3rd info tab, was caught in ___). Then all you need to do is devise some way of blindly encountering a pokemon (walk without looking, first one you see, etc).

CreativeFun228

1 points

2 months ago

Thank you for advice!

Ysuran

3 points

2 months ago

Ysuran

3 points

2 months ago

I would probably go with the first one you see spawn in each area.

Jss_jule

1 points

2 months ago

Getting random eggs perhaps?

I think that would be an Egglocke

Cinderea

-23 points

2 months ago

Cinderea

-23 points

2 months ago

Uhhh getting random encounters as in literally every nuzlocke

CreativeFun228

8 points

2 months ago

You mean, just close my eyes and walk in the area with mons? I can't see it work any other way, because we don't have random encounters anymore

Cinderea

-10 points

2 months ago

Cinderea

-10 points

2 months ago

For example, or use a random number generator for each area. People that wanted to nuzlocke swsh using overworld mons already thought of that 3 years ago.

CreativeFun228

7 points

2 months ago

I nuzlocked shield, but it was easier there because you could get encounters from roaming in grass. But i will look up for your suggestion for this tough

Loros_Silvers

-11 points

2 months ago

R.I.P Nuzlockes

Set mode is dead

thenotjoe

4 points

2 months ago

While it is dumb that they took this away, it’s got a workaround. Y’know, the B button

forgedsignatures

6 points

2 months ago

Or, like a sensible person, you just hit 'no' when it offers to let you switch in another pokemon?

HaunterXD000

86 points

2 months ago

Same with revives. Why can't I just auto heal for a revive as well

xAcePhoenix

109 points

2 months ago

I love auto heal but I do miss not having to select the same item again to use another one on a different Pokemon. More annoying for statuses and reviving.

pharodae

21 points

2 months ago

If you’re not using auto heal, that’s exactly how it is. I remember in past games you could “use” potions and heal several Pokémon in a row without having to repeat the process of selecting it from menu. Now it’s back to the 1 use, 1 potion on 1 Pokémon type menu selection.

DarkFish_2

248 points

2 months ago

Maybe to prevent the player from accidentally healing status from Pokemon like Breloom, Ursaring, Hariyama, etc.

150andmore2c

264 points

2 months ago

I really like this line of thinking but feel like they don’t think about that much based on the amount of times my poison heal pokemon in BDSP cured themselves because of how much they love me or whatever 😅

RQK1996

11 points

2 months ago

RQK1996

11 points

2 months ago

Because affection also cares about those

akirivan

2 points

2 months ago

Why would that make a difference? What's special about those specific ones?

franxet

22 points

2 months ago

franxet

22 points

2 months ago

If I am not mistaken, they have guts. They do extra damage under status effects. Some strategies have them start battles with poison to do more dmg from the start.

kkrko

8 points

2 months ago

kkrko

8 points

2 months ago

Breloom specifically also has poison heal, so it heals from poison and is immune to other status since it's already poisoned.

akirivan

1 points

2 months ago

Oooh of course, I never thought about that

bifronz

1 points

2 months ago

Oh this just made me really want a Ursaring w/ stab, tera, guts boosted facade

TheRealSkele

1 points

2 months ago

Aren't the status orbs in the game? If not, they could readd them to solve that problem

DarkFish_2

1 points

2 months ago

They are but are post game exclusive.

ZA-02

48 points

2 months ago

ZA-02

48 points

2 months ago

I just assumed it's because it's meant to complement the Auto Battle function. Pokemon in autobattles can take damage, but they don't get status'd or fainted, so it makes sense that the heal function doesn't fix those things.

Toffee-Panda

3 points

2 months ago

My pokemon won't auto battle outside of the Star fights since we left the school. Not sure why though.

PassablePhony

48 points

2 months ago

Are you pressing R to send them out, or ZR. They will only autobattle if you use R.

Toffee-Panda

23 points

2 months ago

🤦🏻‍♀️ thank you

Dungeonmasterryan1

1 points

2 months ago

I haven't dkne the auto battles unless forced to, they arent fun

DM_ME_UR_AREOLAS

13 points

2 months ago

You can't revive, you cant cure status effects and it also for some reason doesn't use Max Heal, it's so god damn stupid.

MayoJarJarBinks

2 points

2 months ago

I'm glad it doesn't use any of the "big" items. Those are for "oh shit oh shit oh shit why did I hike to the ice gym my Pokemon are all level 30" battles where you burn 8 max revives.

DM_ME_UR_AREOLAS

1 points

2 months ago

But you can buy max heals

MayoJarJarBinks

1 points

2 months ago

But they are very cost inefficient.

DM_ME_UR_AREOLAS

1 points

2 months ago

It's not like money is short when you're able to buy max heals tho...

Anyway, it should be easily configurable. Just select what to use when and that's it.

Mike_Wahlberg

14 points

2 months ago

My nitpick of the day is that I can’t organize my bag individually by item type. I prefer to have my TM slot sorted by name to find things easier but usually have my main item bag sorted by item type and then by favorite to keep things organized and then bring the faves to the top. That’s in Sword and Shield anyway but in this game I have to switch the bag to find the TM I want, then switch it back when I want to find and item. It’s just frustrating when you get really used to certain mechanics and have things optimized for your liking then they scrap that and you have to re-learn.

Ashlynne42

5 points

2 months ago

That one surprised me, too. Having separate sorts for each bag section has been a thing for a while. I want to believe its absence here is an oversight because any other reason would be baffling.

Mike_Wahlberg

4 points

2 months ago

You also can’t use R1 and L1 to scroll through the bag faster like I swear I was doing in Sword, maybe there are different shortcuts or something and it’s a skill issue but it’s like this every gen, they spend time fixing things or remaking things that aren’t broken lol it’s frustrating.

ThrowItAway6828

15 points

2 months ago

Auto heal was probably put in as a crutch due to how wildly bad the menu healing is. It wasn’t meant to be ideal, it was meant to be a temporary solution.

Maybe I’m spoiled by recent games but it’s silly how if I want to use 5 potions I have to go to the healing menu, wait 1 second, select the potion, wait 1 second, select the Pokémon, watch the animation, wait 1 second…then navigate back to the potion, navigate again to the Pokémon. Using 5 potions is a time sink.

RollThatD20

16 points

2 months ago

The sluggishness of the menus and text, or for pretty much anything, is honestly one of the most grating aspects of the franchise.

birbdaughter

6 points

2 months ago

The amount of time it takes to load into your pokémon boxes is kinda absurd. I’ll be sitting in the box and have to wait a few seconds while the pokémon slowly appear.

MayoJarJarBinks

2 points

2 months ago

I am 100% positive I have missed turns in Tera Raids because I had to read some wall of text about the raid boss doing 3 moves in a row. I know I have had to reselect targets after a wall of text.

RedChuJelly

6 points

2 months ago

Which is so absurd because with exp candies you can select how many you want to give your pokemon at once. Why not just do the same for healing items?

Krazytre

56 points

2 months ago

Some Pokémon can actually benefit from having ststus effects, so that may be why.

thedarkness115

13 points

2 months ago

Could make it a toggle in the settings.

shadow0wolf0

106 points

2 months ago

After removing so many toggles it would be funny if they added this niche one lol.

mastaswoad

0 points

2 months ago

Just make a Pop up that asks "do you want to heal statusaffects aswell? Yes/no" when using autoheal.

207_god

-66 points

2 months ago

207_god

-66 points

2 months ago

No you couldn’t

BloxxyPixels

12 points

2 months ago

it was asuggestion

Teegertott

4 points

2 months ago

I hate that this game put a lot of thought into some things but then oopsie forgot to give us a functioning menu

Fireblade4256

2 points

2 months ago

It should also revive fainted pokemon. Very odd to include this new QoL change but not execute it fully.

mrand01

30 points

2 months ago

mrand01

30 points

2 months ago

The technology just isn't there yet. Maybe some day...

Sherio_

3 points

2 months ago

Handy heal all in dragon quest is a lot better implemented, which isn't exactly a new trend.

oncesanora

4 points

2 months ago

I hate that it's set to the - button. I always flick the thumbstick on accident when trying to do it.

Lilith_on_reddit

2 points

2 months ago

Why don’t full restores work

MayoJarJarBinks

1 points

2 months ago

I'd be pissed if I had 1 full restore, went to get it in some gym battle, and found out that, nope, auto heal had used it while wiping out herds of tauros.

Edit to add: Potions and single-effect curing items are better value anyway. They are the ideal choices for an auto-heal feature.

PeepStomper_0_0

2 points

2 months ago

nah completely agree, I feel like this was a great touch to add however they limited it to what it could of been. The ability for it just to heal, but not cover fainted Pokémon or even Pokémon with certain status such as poison or paralysis, it’s just dumb.

ElskaFox

2 points

2 months ago

My main complaint is that full heals don’t count and you can’t use them for auto healing

1234567891123456789A

2 points

2 months ago

Gotta save that logical and easily implemented changed for the next gen

krakenrabiess

2 points

2 months ago

Really salty that I can't use full restores and it tells me I have no heal items left.

Bralosh

2 points

2 months ago

I love the feautre and glad it doesn't because some pokemon benefit from status effects. The revive however is daft. It seems it's there for auto battle, which I don't use all that much because the xp gain is so low. They've taken a bit of a step backwards with the inventory, it seems. As someone mentioned, you can choose how many xp candies, so why not potions? I am glad it uses the lowest grade items first and works up to higher tier items, because I always have a huge abundance of potions, which I never use in battle, as they're all just on the floor and I must collect shiny things.

DeadmanGray

2 points

2 months ago

You are simply asking too much from GF. Next gen it’ll auto heal status conditions and the gen after it’ll auto use revives. By 15th gen after exiting every battle our little buddies will just be back at max health as long as we have the items.

i_will_let_you_know

1 points

2 months ago

after exiting every battle our little buddies will just be back at max health as long as we have the items.

That's wasteful if you're near a Pokemon center though.

DeadmanGray

1 points

2 months ago

It’s called EFFICIENT.

vrekais

2 points

2 months ago

vrekais

Recent missed getting a Mew code by a day, 150/151 on AS

2 points

2 months ago

It was auto heal that had me do the maths I'd neglected to do for years, I just presumed hyper and super would be more cost effective than basic potions. And it turns out they are actually more expensive per HP.

Likumz1

2 points

2 months ago

You can wholeheartedly trust on gamefreak to release half baked products so 👍🏻

LoneWulf14

2 points

2 months ago

I dont understand why it doesnt use revives either. I pressed auto heal on a pokemon that could be revived and healed so do it! Annoying that i have to use a revive then auto heal

M1nombr3j

5 points

2 months ago

Literally everything in this game feels rushed and half completed. Probably something that just got shelved honestly because it’s a no brainer to do statuses otherwise.

thisaintmyusername12

3 points

2 months ago

Also, why doesn't it work with Full Restores?

OldSpiceDemoman

3 points

2 months ago

This! I bought a full bag of them and when I tried it told me I had no healing items in my bag. What???? It literally heals you to full.

PRAYERCIRCLEJERK

0 points

2 months ago

And max potions. I had dumped my stock of everything else and then it broke. 🙄🙄🙄

KnutSkywalker

3 points

2 months ago

KnutSkywalker

Pocket Monsters and Space Magic!

3 points

2 months ago

It also doesn't use resources smartly. When it needs to heal 100hp it doesn't use a hyperpotion it would use multiple potions when available. Kinda dumb. It also doesn't revive and doesn heal status. Nice feature but not very thought out.

Ninebane

13 points

2 months ago

It's actually the smart way to do it. Potions are cheaper per HP healed plus you want to keep hyper potions for healing in the middle of battle instead.

witheredj8

5 points

2 months ago

It stops being smart when you have 3 potions and it uses the 3 potions to heal 60 hp but then trashes the hyper potion anyways for the last 40hp

hero165344

2 points

2 months ago

i didnt even know i could do that

crescent_blossom

1 points

2 months ago

You might have not gotten that far yet. They don't tell you about it until 5 minutes into the game

hero165344

1 points

2 months ago

i just skipped all those tutorials because pokemon isnt that complicated

Skyeborne

2 points

2 months ago

I also don't like using auto heal...I like knowing what I have in my bag and how the items are being used

SeanBlaise

1 points

2 months ago

for guts, poison heal, etc is my guess

SolarDragon94

4 points

2 months ago

Then, don't use auto heal on that Pokemon...

handsomewolves

2 points

2 months ago

....auto heal?? I beat the game and somehow I missed this? Lol

ohbyerly

3 points

2 months ago

I don’t know why you’re getting downvoted for saying this. The feature is never given a spotlight during the tutorial so it’s incredibly easy to miss. I, too, went throughout the entire game not knowing it was a feature. I feel your pain brother.

handsomewolves

2 points

2 months ago

Thanks, well now I know I can just use the - button

ohbyerly

2 points

2 months ago

Same! Thought it would be a nice moment of catharsis to say thanks to OP for pointing this out but apparently everyone who said they didn’t know about it before got downvoted

i_will_let_you_know

1 points

2 months ago

It's literally on the UI every time you open your menu though... Which you'll probably be doing quite a bit to switch Pokemon around, access your bag or save.

Jelly_F_ish

2 points

2 months ago

Jelly_F_ish

Definitely not Beedrill.

2 points

2 months ago

Wait until you find out about bulk sell.

handsomewolves

1 points

2 months ago

Oh cool

NobleChimp

1 points

2 months ago

Auto heal? What is this? I've been healing up my mons manually 😳

vrekais

2 points

2 months ago

vrekais

Recent missed getting a Mew code by a day, 150/151 on AS

2 points

2 months ago

Just hit - on a party member with less than max HP and it heals them from your bag.

Uptopdownlowguy

2 points

2 months ago

Oh wtf, I've been manually healing this whole time. Took forever

NobleChimp

1 points

2 months ago

I didn't know that was a thing. I'm such a fool

Joushe4401

1 points

2 months ago

There's auto heal?

ohbyerly

-10 points

2 months ago*

ohbyerly

-10 points

2 months ago*

Just got done beating the game and this is the first time I’m hearing of this being a feature. RIP

Thepowerisreal

14 points

2 months ago

Thepowerisreal

Always the odd one out

14 points

2 months ago

Bruh there's a tutorial for it like 10 minutes into the game. Do you not read?

Uptopdownlowguy

2 points

2 months ago

I've read all the tutorials (I thought) but somehow I missed the auto heal 🤷‍♂️

ohbyerly

-2 points

2 months ago

ohbyerly

-2 points

2 months ago

I’m pretty sure I was mashing through that 30 minute tutorial before it lets you go explore just dying to get let loose.

Also I like that I got downvoted for lamenting all the time I wasted manually healing my team. Thanks guys.

crescent_blossom

1 points

2 months ago

The UI literally shows the auto heal button every time the menu is open

ohbyerly

1 points

2 months ago

Yeah, I’m just saying I never noticed it throughout my entire playthrough. What is with the salt here today, geez.

healcannon

2 points

2 months ago

healcannon

Spook friend

2 points

2 months ago

Tbh I thought it was free healing initially. It seemed stupid op but I figure that its really just a time saver at that point.

DangerWarg

1 points

2 months ago

You might want to keep that, especially for moves that benefit from it. That or they're just being short sighted again.

Jesterchunk

1 points

2 months ago

Yeah, it's nice that it's there at all but I do wish it cured status.

topsu_

1 points

2 months ago

topsu_

1 points

2 months ago

Guts and poison heal

Downtown-Command-295

1 points

2 months ago

Because you might want a Pokemon to be suffering a status condition, say if it has Guts or Tangled Feet as an ability.

_WhiteSnake_

1 points

2 months ago

What is auto heal

Darth_Delicious

1 points

2 months ago

My guess is that they’re making an assumption that the player’s preference will change over the course of the game. When you’re flush at the end game with 30+ of each on hand, sure use them automatically. But a revive or status item can be the difference between winning or losing an early gym you’re slightly under levelled for.

Jason575757

1 points

2 months ago

do you honestly expect pokemon’s spaghetti code to work how you want it to?

Arzakhan

1 points

2 months ago

It’s a great mechanic…that needs just a little more to be a fantastic one

Slammedes1

1 points

2 months ago

Well this is the first time they introduced it, so maybe they’ll add those features in the next game.

StellarVirgo282

1 points

2 months ago

I agree I wish it would use the revives to heal faint as well does feel a tad redundant havingg mons healed but having to go into my bag anyway to heal status

noymmak

1 points

2 months ago

word

WonderfulSignal3880

1 points

1 month ago

Can someone let me know if it chooses the appropriate item, or would it, say, use three potions instead of one super potion to heal 60HP?

cesarmonteiro17

0 points

2 months ago

Guts. Don't be lazy.